C++ This 指针详解与应用
🧑💻 User
In this lecture, we’re going to learn about the this pointer.And this is a special pointer that is maintained by C plus plus to really help you manipulate the currentobject.And it is the current object for which a given method is being executed.Here is a simple example with our dog class and we’re going to show some usefulness for the this pointer.The first thing we’re going to look at is the syntax.For example, here we might need to print the address in memory where the object was created and dothat from the inside of the function.And to do that, we use the this pointer.For example, we can put out a message and we can do that through a statement like we have here.We are printing dog dog name constructed at a given memory address and we use the this keyword to getthe address of the current object for which a specific method or function is being called.In this case, it was the constructor of the dog object.Here we can also do the same thing for the other constructor.And you see we are using the this pointer.This is one of the uses you have for this pointer.Again, the this pointer is a special pointer that is maintained by the C plus plus system and it isgoing to be pointing to the current object that is being manipulated by the C plus plus around the timeand it’s going to be manipulated through a special function of the class object that is being called.This is the meaning here.Here is another use case for the this pointer.It may be used to resolve conflicts when you have a parameter and a member variable that are named thesame way.For example, here we are calling the set name function.It has a parameter with a name, Doug name, and it has a member variable called Doug name.So if you do a statement like we have on top here, the compiler is going to be confused.You’re going to say, Doug name equals Doug name and it won’t really know which Doug name you are referringto.We can resolve this conflict by saying this and say pointer access notation and say Doug name and thisthing here is going to be the member variable and we’re going to be assigning it to the member variablefrom the parameter.This is the meaning here and we can use the this pointer to resolve such conflicts.Another use we have for use pointer is if we want to set up chained calls, for example, using pointersand we might need to do something like this.So we have a Doug Pointer set up on top here and we can do something with our new object.For example, we can call a function called print on our Doug object.After we print the information, we’re going to set some information on the dog.And you see we are setting all of the information through one statement.The way we achieve this, our setters are going to be returning a pointer to the current object andwe’re going to be grabbing that return value and calling stuff on it directly because it’s a pointerand we are going to be using the pointer access notation.So we’re going to call, set name, set, name is going to return a pointer.We’re going to use that pointer to set the breed and say to breed is going to return a pointer.We’re going to use that pointer to set the age.And after this entire line, all the information is going to change about our dog.And we can see that here.And after we do whatever we want with our dog object, we’re going to release it from memory.So this is another thing you can achieve using the this pointer and this is how you can set up thissetters.It is nothing complicated.We have set name.It’s going to return a Doug Pointer and we’re going to return this.Okay.And this is going to be a pointer or the memory address of the current object of the dog class.We have the same setup for set dog breed.We return the dog pointer and we return thus the same setup for set dog age.We return a dog pointer and we return this.We can do the same thing using references, but our setup is going to be somewhat a little bit different.We have our dog object here and we’re going to do our chain call here.So we’re going to say set name through the pointer because we have a dog pointer here.But after that we’re going to return a reference from the functions here.So set name is going to return a reference.We’re going to go through that reference to set the breed set dog breed is going to return a referenceand we are going to go through that reference to set the dog age.And if we print the information now, we’re going to see that we have new information in our dog object.And after we are done with our dog object, we have to remember to release it from memory because itwas.I look at it dynamically from the hip.Here is how you can set this up.It really is nothing complicated.We just have our setters and we are going to return a reference.But before we return through the disk pointer we will need to dereference the disk pointer and get tothe actual thing that is being pointed to.That’s why we have this star operator here and for the other setters we’re going to do the same thing.We’re going to return a reference.We’re going to return a dereferenced version of this.We’re going to return a dog reference for set dog age and we’re going to return a dereference this pointerbecause this is a reference we are returning here.So this is what the this pointer is about.Now we’re going to head over to Visual Studio code and play with this a little more.Okay.Here we are in our working folder.The current project is the this pointer.We’re going to grab our template files and we’re going to put them in place and then we’re going toopen this in Visual Studio code by dragging and dropping here, this is going to open our folder.We’re going to open the Main.cpp file and we’re going to close the left sidebar here so that we havesome more space to work with.I am going to put in a version of our dog class.It is pretty limited right now.It’s just has a destructor and a constructor and a constructor and we have our member variables andwe’re going to tune this a little bit so that we can work with this however we want.The first thing we want to do is to print the addresses of dog objects that we construct and destructhere, and we’re going to do that in our constructor.So let’s go to our Stdcout statement here and we’re going to say add to mean the memory address wherethe object was constructed and we’re going to say this.So when we do this, this is going to be the address in memory of the current object that is being constructedby our constructor here.And we’re going to say the same thing in our destructor.We’re going to say at and we’re going to say the memory address where the current object is being destroyedfrom.So after we do this, if we go in the main function and, for example, set up a dog object, we’regoing to say dog, we’re going to say dog one and we’re going to give it the information.We’re going to give it the name, which is going to be fluffy.We’re going to give it the breed, which is going to be a shepherd, and we’re going to give it theage of two like we have been doing all along.When we do something like this, this is going to call the constructor because we are trying to setup an object.And before the main function ends, we’re going to call the destructor and we’re going to see thingshappening here, let’s say, done, so that we know that the code is actually running.We’re going to say Stdcout done here.Okay, we have the setup done.We can build and run the application.We’re going to use GCC to build and the world is good.We can bring up a terminal to try and run the application.And now if we run Rooster, we’re going to see that dog constructor called for a fluffy at this memorylocation.And the current object is this object here which is being constructed.And we’re going to have access to its memory through the disk pointer.Hopefully you can see how powerful this is.If we didn’t have the disk pointer, the only way to get the address to this object would be to grabthe address from the main function or from wherever.We are setting up our object here.But we have access to this address from the inside of the functions for the class and this is reallycool.So we can manipulate these addresses if we need to.And we’re going to show you another use for this.So suppose we need to set up setters for our class here.So we need a setter to set the name, the breed and to set the age here.So let’s set up our setters.We’re going to say setters and we’re going to say void set name, or let’s be explicit set dog namethat’s going to be better.And we’re going to pass a string view.We’re going to say Stdstring view and we’re going to say name Param and we’re going to put the bodiesin our class here.But I would encourage you to be consistent if you are doing this in real code.We are learning here and we are taking some shortcuts so that we can do things simply.But what we want to see now is what happens if we have a parameter named the same as a member variable.So how do you set this name to the member variable called name?So if you have a case like this, you’re really going to be in trouble.Because if you say name equals name, let’s try this.We should get a compiler error or a squiggly line because the compiler is not going to know which nameare you using here?Is it the member variable?Is it the parameter?It’s not going to know.And let’s try to build and see what we get.We’re going to use the GCC and surprisingly, GCC is taking this and it’s probably knowing that we havea member variable named name and it’s going to assign the parameter to that member variable.So behind the scenes, GCC is going to change this to this.It’s going to use this name equals name.This is the syntax we want, which is really not confusing.But what we have on top here is going to be confusing and some compilers are not even going to takethis.Let’s leave this in and actually build again with this.I want to see that this actually works.So we’re going to build successfully.And if we go down in main and try to say, Doug, one set Doug name, let’s say Puma, let’s see whathappens.If we do something like this, we’re going to try and build again and GCC is going to take this andthis is really cool.So let’s put in a function which is going to print information about our.Doug.We can do that down here and it’s going to return nothing.It’s going to be called print info and it’s going to basically print the name of the breed and the age.So it’s going to say Stdcout.We’re going to say the address where the Doug object lives.I think that’s more meaningful.We’re going to say this and then we’re going to put a parentheses and say the name.I think we can put an angle bracket here and say name and we’re going to say the Doug name.We can go down and say the age or the breed and say the age, and we’re going to dereference the agemember variable because it’s a pointer.We’re going to say the reference page here.And I think this is going to be it.Now we can put a new line character Stdendl and if we go down now and say print eval before we set thename, we’re going to say Doug, one print info, We’re going to print the information about this.Doug And after we set the Doug name, we’re going to go down and also say, Doug, one printable.You can play with these things and I really encourage you to do so.So we’re going to build this.We’re going to use GCC, so the build is good.We can clear and run.Rooster This is going to say the constructor was called for Fluffy at give given address.We’re going to say the dog, we’re going to print the information and we’re going to say it’s a Dougobject at this address.The name is Fluffy and we’re going to print the Doug for the second time.You’re going to see that the name is still Fluffy and we have a problem here.Why is that?Why is our object not being modified?Let’s go up and see our set dog name function here.So we’re going to remove this and we’re going to use the this pointer and we’re going to build again.And let’s clear now and run Rooster.And now you see that the changes are actually making sense.So what is happening with the assignment here?The compiler is assigning the value of the variable to the variable itself.And this is really doing nothing and it is not what you expect.I was fooled a little bit by the compiler because this was compiling, but it’s not going to do whatyou want.When you call set dog name, you probably want to take this name and assign that to the member variablename of this class, but this is not what it’s going to do.Let’s build again and really show you this.So it is a really good advice to practice and really try things out yourself.We’re going to run a rooster.You’re going to see that after we set the dog name here to Puma and we try to print the information,The information is not going to be and the name is not going to be Puma for the second call here.And what this is really doing is doing nothing here.This does nothing.And you really need to know this.If you want to affect your member variable, you will have to go through the this pointer and this isgoing to tell take the name member variable of the current object and assign the value in name the nameparameter to that and that’s going to set your name to whatever new name you passed when you call theset dog name function here.So hopefully you really understand this.Now, if we build, we’re going to see that the Puma name has been applied.Let’s build again.So we’re going to clear and run Rooster and we’re going to see now that the name is Puma, and thereis some annoying thing we have in our constructors.We don’t have a space before at here and it is really annoying to look at here.So let’s build again and fix this.We are going to use GCC.The build is good.We can clear and run rooster and now we have what we want.So this is the second use case you might have for the this pointer through setters that’s use the parameterthat is named the same as your member variables.So we’re going to set up.All the other theaters were going to set up a center for the breed.We’re going to say STD string view and it’s going to be breed.We can do that because now we have tools to really do this properly.We’re going to say this breed and we’re going to say equals breed.This is going to do and we can set the age and we’re going to say void set age.Dog age.And we’re going to pass in a value and we’re going to go inside.What is it called?It’s called p h.I don’t think it makes sense to call the parameter p h because it’s not a pointer.So we’re going to go inside and just dereference a pointer.So we’re going to dereference that and we’re going to say this.So we’re going to go inside and say this p h equals H.I think this is going to work and we need to dereference this pointer because what we have as a membervariable is the pointer.So we need to go through the ugly syntax you see here and this is going to set our age so we can gothrough this and really change the information.So we’re going to change the breed here.Set dog, breed, let’s go down and choose that and we’re going to say wire Fox terrier and we’re goingto go down and set the age.We’re going to say dog one set dog age and we’re going to say for why not?So we change the information of our dog through our setters here, and we’re going to print new information.Let’s build again, we’re going to use GCC for that.The build is good.We can clear and run Rooster.This is going to give us new information for the second print here.So name is going to be Puma.Breed is going to be Wire Fox terrier and the age is going to be four.And we have the information for our dog object here.Okay, Now we have this and we want to see how we can set up chained calls using the this pointer.And in this case, we will be using pointers.Let’s change our setters to return dog pointers.We can do that and we’re going to go down to set dog breed.We’re going to return a dog pointer and we’re going to go to set dog age and we’re going to return adog pointer.Now, after we do this, we will need to return these pointers and we’re going to go inside and say,return this.Remember, this contains the memory of the current object so we can return this and feed that to a returnedpointer so we can go down in all the other functions and really say this.We’re going to say return this.We return the memory address of the current object through the setters that we are doing here.We’re going to return this and after we do this, we can change the setting we are doing here to beone statement and we can comment this out.I think we can do that.And what we’re going to say is dog one and we’re going to say set dog name and we’re going to pass inPuma, but this is going to return a pointer.Now set dog name is returning a pointer to the current object.And you can see that here, this is what we are returning.So we can go through this pointer and call some other functions.For example, we can say set dog breed directly and Visual Studio code is going to figure out that whatwe are returning is a pointer and it’s going to change our access notation here to a pointer accessnotation.And we’re going to use this in one single statement.So we’re going to put in our breed and we’re going to call the function to set the age.Okay, You see that it uses pointer access notation and this is really cool.So we’re going to put in our four and you’re going to see that this actually works.And this is really cool.If you don’t want to do things in three steps, you can give your users the option to do things in onestep using returned pointers like this.And this is really cool.I use this all the time for my classes that I design in my applications, so if we build, we’re goingto see that the build is good and we’re going to clear and run Rooster.We’re going to see that the information is then name is Puma, Breed is Wire Fox Terrier and the agesfour.And we were able to do all these changes in one go.So we can even change this to use references.Here we are using pointers.So let’s say that we are using pointers, but we can also use references.Let’s go on top here and say that this is using pointers and we’re going to comment this out.But before we do, we’re going to copy all this because we’re going to need that and we’re going tocomment all this out and we’re going to go down and say change calls using references, and we’re goingto go down and put in our code and we’re going to change our setters to return references instead ofpointers.We can do that.So we’re going to change the star here to an ampersand symbol here, and this is going to do the magic.So we have a dog reference returned from all these functions.So because we are no longer returning a pointer, returning this directly is going to give us a compilererror.We need to reference this pointer and get to what?Of what is pointed to.Now, the compiler will know that we are returning a reference to the current object and this is thesyntax we can use to do this.Let’s go down and the reference or the returned pointers and if we go down we’re going to see that thisis good already and we can go down and set up our chained call using references and we’re going to godown and say, Dog one, we’re going to set dog name and we’re going to pass in Pumba what we have beendoing all along.Now we’re going to use the dot access notation because what we are returning is a reference and you’regoing to see that Visual Studio code is going to pick this up.The breed is going to be Firefox and we’re going to say set dog age and we’re going to pass in our fourand you’re going to see that this is valid cplusplus syntax.And if we print the information, we’re going to have new information applied to our dog object here.We can build and see that this is actually working.You see the build is good.We can clear and run rooster and we’re going to see that information has been applied to our dog object.So these are a few examples showing some of the usefulness for the this pointer.We have seen that we can use the this pointer to print the memory address of the current object.If we go down and look at our constructor and destructor, we are printing the address of the currentobject in our debug statement here.And this is really cool.We can use the this pointer to resolve conflicts in our setters.For example, we can use a parameter that has the same name as the member variable and it’s not goingto be really confusing and lead to bad results.It’s going to change the actual member variable and change it to whatever you pass as the parameter.And this is really cool.We can also use the this pointer to set up change calls for our function and we have seen that we cando that either through returning pointers like we are doing here and using the this pointer as a returnobject for our function here.Or we can use returned pointers to do this.And if we do that, we’re going to be able to call our functions in one go like we are doing here,using pointers or do the same thing using references like we are doing here.This is really all we set out to do in this lecture.I hope you found it interesting.We are going to stop here in this one.The next one we’re going to learn about struct.Go ahead and finish up here and meet me there.
🤖 Assistant
好的,很高兴能帮助你学习 C++!this
指针是一个非常重要的概念,理解它能让你更好地掌握 C++ 中类的行为。我们开始吧!
1. 标题和简介
标题: C++ this
指针:深入理解与应用
简介:
本节课我们将学习 C++ 中的 this
指针 (pointer)。this
是一个由 C++ 系统维护的特殊指针,它指向当前正在执行其成员函数 (member function) 的对象 (object)。我们将通过一个 Dog
类的例子,一步步揭示 this
指针的用途和强大之处。
2. 详细解释
this
指针是 C++ 类中一个隐含的参数,它在每个非静态成员函数内都可用。你不需要声明它,C++ 编译器会自动处理。它的主要作用是指向调用该成员函数的那个特定的对象实例。
让我们来详细看看 this
指针的几个关键用途:
用途一:获取当前对象的内存地址
有时,在类的成员函数内部,我们可能需要知道当前对象的内存地址。this
指针就保存了这个地址。
- 场景: 在构造函数 (constructor) 或析构函数 (destructor) 中打印对象的创建和销毁信息,包括其内存地址,这对于调试和理解对象生命周期非常有帮助。
- 如何工作: 当一个对象的成员函数被调用时,编译器会隐式地将该对象的地址作为
this
指针传递给该函数。因此,在函数内部,this
就代表了“我,这个对象本身”的地址。
示例(概念性):
想象你有一个遥控器(成员函数),这个遥控器要操作一台特定的电视机(对象)。this
指针就像是遥控器内部的一个机制,它始终知道自己当前正对着哪台电视机。所以当你按下“开机”按钮时,它会打开“这台”电视机,而不是别的电视机。
用途二:解决成员变量和参数之间的命名冲突
当成员函数的参数名与类的成员变量名相同时,就会产生歧义。编译器可能不知道你指的是参数还是成员变量。
问题:
cpp1
2
3
4
5
6
7class MyClass {
public:
int value;
void setValue(int value) {
value = value; // 哪个 value 是成员变量,哪个是参数?
}
};在上面的
value = value;
语句中,编译器通常会认为两个value
都指向参数,导致成员变量没有被正确赋值。这通常不会产生编译错误,但会导致逻辑错误——成员变量的值没有按预期改变。解决方案: 使用
this
指针明确指出左边的value
是当前对象的成员变量。cpp1
2
3
4
5
6
7
8class MyClass {
public:
int value;
void setValue(int value) {
this->value = value; // this->value 指的是成员变量
// 右边的 value 指的是参数
}
};this->value
清晰地告诉编译器:“把参数value
的值赋给‘这个对象’的成员变量value
”。
用途三:实现链式调用 (Chained Calls)
链式调用允许你在一个对象上连续调用多个方法,代码看起来更流畅。例如 object.setName("Tom").setAge(3).setBreed("Cat");
。这可以通过让setter方法返回对当前对象的引用 (reference) 或指针来实现。
方法A:返回指向当前对象的指针
- 成员函数(通常是 setter)的返回类型是指向类本身的指针 (e.g.,
Dog*
)。 - 在函数末尾,
return this;
。因为this
本身就是指向当前对象的指针。 - 调用方式:
dog_ptr->setName("Buddy")->setBreed("Golden Retriever")->setAge(5);
(注意这里因为返回的是指针,所以后续调用继续使用->
)
- 成员函数(通常是 setter)的返回类型是指向类本身的指针 (e.g.,
方法B:返回当前对象的引用
- 成员函数的返回类型是对类本身的引用 (e.g.,
Dog&
)。 - 在函数末尾,
return *this;
。这里this
是一个指针,*this
是对该指针解引用,得到对象本身,然后返回该对象的引用。 - 调用方式:
- 如果从对象本身开始:
my_dog.setName("Lucy").setBreed("Poodle").setAge(2);
- 如果从指向对象的指针开始第一个调用,后续调用会因为返回引用而使用
.
操作符:dog_ptr->setName("Lucy").setBreed("Poodle").setAge(2);
这里dog_ptr->setName("Lucy")
返回一个Dog&
,所以接下来的.setBreed()
是在引用上操作的。
- 如果从对象本身开始:
- 成员函数的返回类型是对类本身的引用 (e.g.,
this
指针的类型
在一个非 const
成员函数中,this
指针的类型是 ClassName* const
。这意味着 this
是一个常量指针——它指向的对象可以被修改,但 this
指针本身不能被修改去指向另一个对象。
在一个 const
成员函数中,this
指针的类型是 const ClassName* const
。这意味着 this
指向一个常量对象,并且 this
指针本身也是常量。因此,在 const
成员函数中,你不能修改对象的成员变量 (除非它们被声明为 mutable
)。
3. 代码示例
让我们创建一个 Dog
类来演示 this
指针的用法。
1 |
|
代码解释:
- 构造函数与析构函数: 内部都打印了
this
,你会看到每个对象的唯一内存地址。 print_info()
: 同样打印了this
,证明在任何成员函数内都可以访问它。它被声明为const
,表示这个函数不会修改对象的状态。set_dog_name_conflict(std::string dog_name)
: 参数dog_name
和成员变量this->dog_name
同名,this->
用于区分。set_name_ptr
,set_breed_ptr
,set_age_ptr
: 这些 setter 函数返回Dog*
(指向Dog对象的指针),并在末尾return this;
。这使得可以进行如dog_ptr1->set_name_ptr("...")->set_breed_ptr("...")
的链式调用。set_name_ref
,set_breed_ref
,set_age_ref
: 这些 setter 函数返回Dog&
(Dog对象的引用),并在末尾return *this;
(解引用this
指针得到对象本身,然后返回其引用)。这使得可以进行如dog3.set_name_ref("...").set_breed_ref("...")
的链式调用。注意,即使第一个调用是通过指针 (dog_ptr2->set_name_ref(...)
),一旦返回了引用,后续的调用就使用点操作符 (.
)。
4. QA 闪卡 (Flash Cards)
Q1:
this
是什么?- A1:
this
是一个指向当前对象实例的指针 (pointer)。
- A1:
Q2: 在成员函数中,如何访问当前对象的内存地址?
- A2: 直接使用
this
关键字。
- A2: 直接使用
Q3: 如果成员函数的参数名和成员变量名相同,如何明确指定成员变量?
- A3: 使用
this->成员变量名 = 参数名;
(e.g.,this->name = name;
)。
- A3: 使用
Q4: 为了实现链式调用,如果setter函数想返回指向当前对象的指针,应该返回什么?函数返回类型应该是什么?
- A4: 应该
return this;
。函数返回类型应该是类名*
(e.g.,Dog*
)。
- A4: 应该
Q5: 为了实现链式调用,如果setter函数想返回对当前对象的引用,应该返回什么?函数返回类型应该是什么?
- A5: 应该
return *this;
。函数返回类型应该是类名&
(e.g.,Dog&
)。
- A5: 应该
Q6:
this
指针可以在静态成员函数 (static member function) 中使用吗?为什么?- A6: 不可以。静态成员函数不与任何特定的对象实例相关联,因此没有当前对象的概念,也就没有
this
指针。
- A6: 不可以。静态成员函数不与任何特定的对象实例相关联,因此没有当前对象的概念,也就没有
5. 常见误解或易犯错误
命名冲突时不使用
this
:- 错误:
void setName(std::string name) { name = name; }
- 后果: 这通常会将参数
name
赋值给它自己,成员变量this->name
没有被更新。程序逻辑错误,但编译器可能不报错。 - 正确:
void setName(std::string name) { this->name = name; }
- 错误:
链式调用返回引用时,错误地返回指针:
- 错误:
Dog& setName(std::string name) { this->name = name; return this; /* 编译错误 */ }
- 后果: 类型不匹配。函数声明返回
Dog&
(引用),但this
是Dog*
(指针)。 - 正确:
Dog& setName(std::string name) { this->name = name; return *this; }
- 错误:
链式调用返回指针时,错误地返回解引用的对象:
- 错误:
Dog* setName(std::string name) { this->name = name; return *this; /* 编译错误 */ }
- 后果: 类型不匹配。函数声明返回
Dog*
(指针),但*this
是Dog
对象本身。 - 正确:
Dog* setName(std::string name) { this->name = name; return this; }
- 错误:
在静态成员函数中使用
this
:- 错误:cpp
1
2
3
4
5
6class MyClass {
public:
static void static_method() {
// std::cout << this; // 编译错误
}
}; - 后果: 编译错误。静态成员函数属于类本身,而不是类的任何特定对象,因此没有
this
指针。
- 错误:
对
this
指针本身赋值:- 错误:
this = some_other_dog_address;
- 后果: 编译错误。
this
是一个右值 (rvalue) 或更准确地说,它是一个prvalue,不能作为赋值操作的左操作数。它是一个常量指针,其指向的地址在成员函数调用时就已经确定,不能更改它指向别处。
- 错误:
6. 编码练习
下面是一个 Gadget
类的骨架。请你填充代码,使其能够工作并演示 this
指针的用法。
1 |
|
请你尝试完成上面代码中标记为 // TODO:
的部分。完成后,我会给你评分并提供正确的答案和解释。祝你编码愉快!
🧑💻 User
1 |
|
🤖 Assistant
非常好!你已经很接近了,并且对 this
指针在 set_name
和访问成员变量中的应用是正确的。让我们来一起看看你的代码,并进行一些小调整。
7. 用户解答评价、正确答案及解释
你的解答评价:
优点:
- 在
set_name
函数中,你正确地更新了成员变量name
并通过return *this;
实现了链式调用的要求。 - 在构造函数和析构函数中,你尝试使用
this->name
和this
来引用成员和对象地址,方向是正确的。 main
函数中的测试逻辑清晰,能够验证链式调用。
- 在
待改进点:
- 构造函数中的 ID 分配逻辑:
this->next_id--;
这一行是错误的。我们的目标是将当前Gadget::next_id
的值赋给当前对象的id
成员,然后将Gadget::next_id
增加 1,为下一个对象做准备。- 你没有将
next_id
的值赋给this->id
。
- 构造函数和析构函数的打印语句:
- 构造函数中打印
this->id
时,由于id
可能未被正确初始化(在你之前的代码中),所以可能输出不正确的值。 - 析构函数的打印语句中 “Gadget “ 和
this->name
之间少了一个[
,” with ID” 前面少了一个空格,导致格式不太美观。
- 构造函数中打印
- 构造函数中的 ID 分配逻辑:
综合评分:7/10
你对 this
指针用于链式调用和区分成员变量的核心概念理解得不错,但在静态成员和对象ID的初始化逻辑上出了一些差错。
正确答案与解释:
1 |
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关键解释点:
构造函数
Gadget(std::string_view name_param)
:this->name = name_param;
: 如果参数名和成员变量名都是name
,那么this->name = name;
是必须的,以区分成员变量和参数。这里我用了name_param
作为参数名,此时this->name = name_param;
和name = name_param;
效果相同,但前者更明确地指出了是在给成员变量name
赋值。this->id = Gadget::next_id;
: 这是核心。Gadget::next_id
(或简写为next_id
) 是一个静态成员变量,它属于整个类,而不是某个特定对象。我们把它的当前值赋给新创建对象的id
。Gadget::next_id++;
: 然后,我们将静态的next_id
加1,这样下一个创建的Gadget
对象就会获得一个新的、唯一的ID。this
在这里的打印:std::cout << "Gadget [" << this->name << "] ... at address [" << this << "]" << std::endl;
正确地显示了当前创建对象的名称、分配的ID以及其内存地址。
析构函数
~Gadget()
:- 打印语句
std::cout << "Gadget [" << this->name << "] with ID [" << this->id << "] at address [" << this << "] destroyed" << std::endl;
现在可以正确显示对象的名称、ID 和地址,因为id
在构造时已正确初始化。格式也做了微调。
- 打印语句
Setter 函数
set_name(std::string_view new_name)
:this->name = new_name;
:正确地将新名称赋给对象的name
成员。return *this;
:正确地返回对当前对象 (*this
) 的引用,从而允许链式调用。
display() const
:- 我将此函数标记为
const
,因为它只是显示信息,不应该修改对象的状态。这是一个好习惯。在const
成员函数内部,this
指针的类型是const Gadget*
,意味着你不能通过this
修改非mutable
成员变量。
- 我将此函数标记为
静态成员初始化
int Gadget::next_id = 1;
:- 这是静态成员变量的定义和初始化,必须在类声明之外进行。
现在,当你运行修正后的代码,你会看到 g1
的 ID 是 1,g2
的 ID 是 2,并且链式调用能正确工作。
8. 建议和扩展问题
建议:
- 参数命名: 当成员函数参数的用途是初始化或修改同名成员变量时,一种常见的做法是给参数名加上后缀(如
_param
、_in
)或前缀(如a_
、p_
),或者就用完全相同的名字然后依赖this->
区分。选择一种你觉得清晰并坚持下去。 - Const 正确性 (Const Correctness): 养成将不修改对象状态的成员函数声明为
const
的好习惯。这能提高代码的健壮性和可读性,并允许这些函数被const
对象调用。 - 理解静态成员 (Static Members):
static
成员变量不属于任何单个对象,而是由类的所有对象共享。static
成员函数不能访问非static
成员(包括this
指针),因为它们不与特定对象实例关联。
扩展问题供你研究:
this
指针与const
成员函数:- 在一个
const
成员函数(如void display() const;
)内部,this
指针的类型是什么? - 尝试在一个
const
成员函数中修改一个非mutable
的成员变量,看看编译器会报什么错?mutable
关键字在这里有什么作用?
- 在一个
返回
*this
vs 返回this
的细微差别(用于链式调用):- 我们已经看到了返回
Dog&
(通过return *this;
) 和返回Dog*
(通过return this;
)。思考一下,如果你的类设计目标是让用户主要通过对象本身(而不是指针)进行链式操作,哪种返回方式更自然?如果主要是通过指针操作呢?
- 我们已经看到了返回
this
在继承中的行为:- 如果
Gadget
类被另一个类继承(例如class AdvancedGadget : public Gadget { ... };
),在AdvancedGadget
的成员函数中,this
指针指向什么?它能访问Gadget
的成员吗?
- 如果
箭头操作符
->
的重载:- C++允许重载箭头操作符
operator->()
。研究一下它是如何工作的,以及它与this
指针和智能指针 (smart pointers) 的关系。
- C++允许重载箭头操作符
隐式
this
参数:- 为什么说非静态成员函数都有一个隐式的
this
参数?编译器是如何处理这个的?(这是一个更偏向编译器实现细节的问题,但理解它有助于加深认识。)
- 为什么说非静态成员函数都有一个隐式的
继续努力,你做得很好!这些问题将帮助你更深入地理解 C++ 的一些核心机制。如果你对这些问题有任何思考或尝试,欢迎随时分享!
🧑💻 User
解答扩展问题
🤖 Assistant
太棒了!你对知识的渴望非常值得称赞。这些扩展问题将帮助你更深入地理解 C++ 的一些精妙之处。让我们逐一解答:
解答扩展问题
1. this
指针与 const
成员函数 (member function)
在一个
const
成员函数(如void display() const;
)内部,this
指针的类型是什么?在一个
const
成员函数内部,this
指针的类型会变为指向常量对象的常量指针。如果类名是Gadget
,那么在const
成员函数中:this
的类型是const Gadget* const
。- 第一个
const
(const
Gadget) 意味着this
指向一个常量对象,也就是说,你不能通过this
指针来修改对象的成员变量(除非它们被声明为mutable
)。 - 第二个
const
(Gadget*const
) 意味着this
指针本身是一个常量指针,它不能被修改为指向另一个不同的Gadget
对象(但这在所有成员函数中都是如此,this
总是指向当前对象,不能重定向)。
简单来说: 在
const
成员函数里,你承诺不会改变对象的数据成员,所以this
指针也反映了这个承诺,它指向的对象被视为常量。尝试在一个
const
成员函数中修改一个非mutable
的成员变量,看看编译器会报什么错?mutable
关键字在这里有什么作用?如果你尝试在
const
成员函数中修改一个非mutable
的成员变量,编译器会报错。错误信息通常会指出你正在尝试修改一个const
对象或者在一个const
上下文中进行了写操作。示例:
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37class MyClass {
public:
int value;
mutable int mutable_value; // 可变成员 (mutable member)
int another_value;
MyClass(int v, int mv, int av) : value(v), mutable_value(mv), another_value(av) {}
void const_member_func() const {
// this->value = 100; // 错误!value 不是 mutable 的
// error: assignment of member 'MyClass::value' in read-only object
this->mutable_value = 200; // 正确!mutable_value 是可变的
std::cout << "Inside const_member_func: " << std::endl;
std::cout << " value (not changed): " << this->value << std::endl;
std::cout << " mutable_value (changed): " << this->mutable_value << std::endl;
}
void non_const_member_func() {
this->value = 50; // 正确
this->mutable_value = 500; // 正确
this->another_value = 5; // 正确
std::cout << "Inside non_const_member_func, all values reset." << std::endl;
}
};
int main() {
MyClass obj(10, 20, 30);
obj.const_member_func();
// obj.value 现在仍然是 10, obj.mutable_value 变为 200
const MyClass const_obj(1, 2, 3);
const_obj.const_member_func(); // 可以调用 const 成员函数
// const_obj.non_const_member_func(); // 错误!不能在 const 对象上调用非 const 成员函数
return 0;
}mutable
关键字的作用:mutable
(可变的) 关键字允许你在const
成员函数中修改特定的成员变量。这在你有一些内部状态,其改变不影响对象的外部观察状态(逻辑上的常量性)时非常有用。
例如:- 缓存 (Caching): 一个
const
函数可能需要计算一个结果,并将结果缓存起来供下次使用。缓存的写入操作会修改成员变量,但从外部看,对象的逻辑状态没变。 - 线程同步:
std::mutex
成员通常被声明为mutable
,这样即使在const
方法中,也可以锁定和解锁互斥锁以保护共享数据(尽管这种场景下,互斥锁保护的数据本身可能不应该在const
方法中被修改)。 - 调试计数器或日志记录。
- 缓存 (Caching): 一个
2. 返回 *this
Vs 返回 this
的细微差别(用于链式调用)
返回
*this
(即ClassName&
,返回引用 (reference))- 语义: 返回当前对象本身的一个别名。
- 链式调用语法: 后续调用使用点操作符
.
(dot operator)。cpp1
2
3my_object.setValue(10).setColor("Red").print();
// 或者如果从指针开始,第一个是 ->,后续因为返回引用,所以是 .
my_ptr->setValue(10).setColor("Red").print(); - 自然场景:
- 当类设计得像值类型 (value types) 时(例如
std::string
,很多STL容器的修改操作)。 - 当用户通常在栈 (stack) 上创建对象,或者通过对象本身(而不是指针)进行操作时。
- 这种方式更符合很多现代C++库的设计风格,例如构建器模式 (Builder Pattern) 或者流式接口 (Fluent Interface)。
- 当类设计得像值类型 (value types) 时(例如
返回
this
(即ClassName*
,返回指针 (pointer))- 语义: 返回指向当前对象的指针。
- 链式调用语法: 后续调用必须使用箭头操作符
->
(arrow operator)。cpp1
my_ptr->setValue(10)->setColor("Red")->print();
- 自然场景:
- 当类主要通过动态分配 (dynamic allocation) (使用
new
)来管理,并且用户主要通过指针与对象交互时。 - 在一些老旧的C++代码库中可能更常见。
- 当类主要通过动态分配 (dynamic allocation) (使用
哪种更自然?
- 普遍认为返回引用 (
*this
) 的方式更为现代和自然,尤其对于非纯粹指针管理的类。 它允许统一的.
调用语法(在对象上直接调用时),并且更符合值语义的习惯。 - 返回指针 (
this
) 强制所有后续调用都使用->
,如果你的代码主要处理对象本身而非指针,这可能会显得有些不协调。 - 然而,如果你的类设计就是围绕指针操作的(例如,一个链表节点的
setNext
方法可能返回下一个节点的指针,或者返回this
指针以便在指针上继续操作),那么返回指针可能是合适的。
总结: 除非有特定理由需要返回指针(例如,类本身就是一种指针包装器,或者API设计强制要求指针语义),否则为链式调用返回引用 (
ClassName&
) 通常是更推荐的做法。- 普遍认为返回引用 (
3. this
在继承 (inheritance) 中的行为
如果
Gadget
类被另一个类继承(例如class AdvancedGadget : public Gadget { ... };
),在AdvancedGadget
的成员函数中,this
指针指向什么?它能访问Gadget
的成员吗?在
AdvancedGadget
的成员函数中,this
指针的类型是AdvancedGadget* const
。它指向当前的AdvancedGadget
对象。是的,
this
(即一个AdvancedGadget*
) 可以访问Gadget
的成员,但遵循访问控制规则:- 它可以访问
Gadget
的public
(公有的) 成员。 - 它可以访问
Gadget
的protected
(受保护的) 成员。 - 它不能直接访问
Gadget
的private
(私有的) 成员。(私有成员只能被其所属类的成员函数和友元访问)。
- 它可以访问
如果一个
AdvancedGadget
对象调用了从Gadget
继承来的成员函数(该函数未在AdvancedGadget
中被覆盖 (override)),那么在那个Gadget
的成员函数内部,this
指针是什么?这是一个关键点,也是多态 (polymorphism) 的基础之一:
- 即使函数定义在基类
Gadget
中,当它被一个AdvancedGadget
对象调用时,this
指针仍然指向那个AdvancedGadget
对象。 - 然而,在
Gadget
的成员函数内部,this
指针的静态类型 (static type) 是Gadget* const
。这意味着,在这个函数的作用域内,你只能通过this
指针直接访问Gadget
类中声明的成员。 - 如果
Gadget
中的函数是虚函数 (virtual function),并且在AdvancedGadget
中被覆盖了,那么通过基类指针(包括this
)调用该虚函数时,会动态地调用到派生类的版本,this
指针(尽管静态类型是基类指针)实际上指向的是派生类对象,因此派生类版本的函数得以正确执行在派生类对象上。
示例:
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class Base {
public:
int base_var = 10;
void print_base() const {
// 在这里,this 的静态类型是 Base* const
// 但如果是由 Derived 对象调用的,this 实际指向 Derived 对象
std::cout << "Base::print_base() called. this points to address: " << this << std::endl;
std::cout << " Base var: " << this->base_var << std::endl;
// std::cout << this->derived_var; // 错误!Base 不知道 derived_var
}
virtual void who_am_i() const { // 虚函数
std::cout << "Base::who_am_i() says: I am a Base object at " << this << std::endl;
}
};
class Derived : public Base {
public:
int derived_var = 20;
void print_derived() const {
// 在这里,this 的静态类型是 Derived* const
std::cout << "Derived::print_derived() called. this points to address: " << this << std::endl;
std::cout << " Base var (accessible): " << this->base_var << std::endl; // 可以访问基类的 public/protected 成员
std::cout << " Derived var: " << this->derived_var << std::endl;
}
void who_am_i() const override { // 覆盖虚函数
std::cout << "Derived::who_am_i() says: I am a Derived object at " << this << std::endl;
}
};
int main() {
Derived d_obj;
std::cout << "d_obj address: " << &d_obj << std::endl << std::endl;
d_obj.print_base(); // 调用基类函数,内部 this 指向 d_obj
std::cout << std::endl;
d_obj.print_derived(); // 调用派生类函数,内部 this 指向 d_obj
std::cout << std::endl;
Base* b_ptr = &d_obj; // 基类指针指向派生类对象
b_ptr->print_base(); // 内部 this 指向 d_obj
std::cout << std::endl;
// b_ptr->print_derived(); // 错误!Base* 不知道 print_derived()
// 虚函数演示
d_obj.who_am_i(); // 调用 Derived::who_am_i(), this 指向 d_obj
b_ptr->who_am_i(); // **动态绑定**!调用 Derived::who_am_i(), this 指向 d_obj
// 尽管 b_ptr 是 Base* 类型
return 0;
}你会注意到,无论调用的是
d_obj.print_base()
还是b_ptr->print_base()
,打印出的this
地址都和&d_obj
相同。- 即使函数定义在基类
4. 箭头操作符 ->
的重载 (operator overloading)
C++允许你为类重载箭头操作符
operator->()
。这通常用于实现行为类似指针的类,最典型的例子就是智能指针 (smart pointers) 如std::unique_ptr
和std::shared_ptr
。如何工作:
operator->()
必须是一个没有参数的非静态成员函数 (non-static member function)。- 它应该返回一个原始指针 (raw pointer),或者返回另一个重载了
operator->()
的对象。 - 当编译器遇到
object_ptr->member
这样的表达式时:- 它会调用
object_ptr.operator->()
。 - 如果这个调用返回一个原始指针
raw_ptr
,那么表达式就等价于raw_ptr->member
。 - 如果这个调用返回另一个对象
another_object_ptr
(它也重载了operator->()
),那么过程会重复:(object_ptr.operator->())->member
变成了another_object_ptr->member
,然后再次调用another_object_ptr.operator->()
,直到最终返回一个原始指针。
- 它会调用
与
this
的关系:operator->()
本身是一个成员函数,所以在其内部,this
指针指向调用operator->()
的那个智能指针对象本身。operator->()
的目的是返回一个指向智能指针所管理的实际对象的指针。
示例(一个非常简化的智能指针):
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class MyData {
public:
int value = 42;
void greet() { std::cout << "Hello from MyData! Value is " << value << std::endl; }
};
template <typename T>
class SimpleSmartPtr {
private:
T* raw_ptr;
public:
explicit SimpleSmartPtr(T* p = nullptr) : raw_ptr(p) {
std::cout << "SimpleSmartPtr created, managing object at " << raw_ptr
<< " (this smart ptr is at " << this << ")" << std::endl;
}
~SimpleSmartPtr() {
std::cout << "SimpleSmartPtr destroyed, deleting object at " << raw_ptr
<< " (this smart ptr was at " << this << ")" << std::endl;
delete raw_ptr;
raw_ptr = nullptr;
}
// 重载 -> 操作符
T* operator->() const {
std::cout << "SimpleSmartPtr::operator->() called (this smart ptr is at " << this << ")"
<< ", returning raw_ptr: " << raw_ptr << std::endl;
return raw_ptr; // 返回原始指针
}
// 重载 * 操作符 (解引用)
T& operator*() const {
std::cout << "SimpleSmartPtr::operator*() called, returning reference to object at " << raw_ptr << std::endl;
return *raw_ptr;
}
};
int main() {
SimpleSmartPtr<MyData> sptr(new MyData());
sptr->greet(); // 编译器会做: (sptr.operator->())->greet()
// sptr.operator->() 返回 MyData*
// 然后在 MyData* 上调用 greet()
sptr->value = 100; // (sptr.operator->())->value = 100;
std::cout << "Value via smart pointer: " << sptr->value << std::endl;
(*sptr).greet(); // 使用解引用操作符
std::cout << "Value via dereference: " << (*sptr).value << std::endl;
return 0;
}在
sptr->greet()
中:sptr.operator->()
被调用。在这个函数内部,this
指向sptr
对象。它返回sptr
内部存储的MyData*
类型的raw_ptr
。- 然后,
greet()
成员函数在raw_ptr
指向的MyData
对象上被调用。
5. 隐式 this
参数 (implicit parameter)
为什么说非静态成员函数都有一个隐式的
this
参数?
当你调用一个对象的非静态成员函数时,例如my_object.my_method(arg1, arg2);
,编译器需要知道这个方法应该操作哪个对象的数据。
为了实现这一点,编译器在背后隐式地将对象的地址作为第一个参数传递给该成员函数。这个隐式传递的地址在函数内部就成为了this
指针。编译器是如何处理这个的?(概念上)
你可以将成员函数的调用想象成被编译器转换成了类似这样的普通函数调用:- 原始调用:
my_object.my_method(arg1, arg2);
- 编译器转换(概念性):
ClassName_my_method(&my_object, arg1, arg2);
(注意:实际的名称修饰/重载决议 (name mangling/overload resolution) 比这复杂得多,但这有助于理解概念。)
在
ClassName_my_method
函数(即原来的my_method
)的实现内部:cpp1
2
3
4
5// 伪代码,表示成员函数 MyClass::my_method 的转换后形态
void ClassName_my_method(MyClass* const this_ptr, ParamType1 arg1, ParamType2 arg2) {
// 在函数内部,'this_ptr' 就是我们所说的 'this'
// 例如:this_ptr->member_variable = arg1;
}- 原始调用:
为什么需要它?
如果没有this
指针,成员函数将无法区分它应该操作哪个对象实例的成员变量。例如,如果你有两个Dog
对象dog1
和dog2
:cpp1
2dog1.set_name("Buddy");
dog2.set_name("Lucy");set_name
函数需要知道是将"Buddy"
赋给dog1
的name
成员,还是将"Lucy"
赋给dog2
的name
成员。this
指针提供了这种区分。静态成员函数 (static member functions) 的情况:
静态成员函数不与任何特定的对象实例相关联。它们属于类本身。因此,它们没有隐式的this
参数,也不能直接访问非静态成员变量(因为没有this
来确定是哪个对象的非静态成员)。它们只能访问其他静态成员或通过显式传递的对象指针/引用来访问非静态成员。
希望这些解答能够帮助你更深入地理解 this
指针及其相关的 C++ 概念!这些都是非常核心且重要的知识点。